setAccel -0.05 limit 0.5

straight frames 30

//right 3 angle 180 accel 0.04 7


	// Begin actual ship path
right 2 angle 60 accel -0.05 0.5

straight below -40

	// the loop
right 0.5 angle 120 accel 0.05 X
fireBullet atPlayer all 0 0
right X angle 120 accel -0.05 X
//fireBullet atPlayer all 300 300

right 0.5 angle 60 accel 0.05 X
right X angle 60 accel -0.05 0.5

left 0.5 angle 60 accel 0.05 X
left X angle 60 accel -0.05 0.5

right 0.5 angle 60 accel 0.05 X
right X angle 30 accel -0.05 0.5
	// End actual ship path


straight wrapAny

delete